new ComponentStore()
- Source:
Module that gathers in one place various operations on components: registering, creating
Methods
create(type) → {Component}
- Source:
Creates new component instance or acquires one from pool.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
type |
String | type of component to create |
|
...args |
Any |
<repeatable> |
arguments passed to |
Returns:
new (or reused) component ready to add to entity
- Type
- Component
free(component)
- Source:
Frees component. Component is added to the pool. This method is called internally by the engine, user should not call it.
Parameters:
Name | Type | Description |
---|---|---|
component |
Component | component |
register(descriptor)
- Source:
Registers component.
Example
game.component.register({
type: 'Position',
onCreate(x, y) {
this.x = x;
this.y = y;
},
});
const c = game.component.create('Position', 1, 2);
c.x; // 1
c.y; // 2
Parameters:
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
descriptor |
Object | object describing component Properties
|
registerMany(descriptiors)
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Registeres many components.
Parameters:
Name | Type | Description |
---|---|---|
descriptiors |
Array | array of component's descriptors (see |